Buck covers AP Biology only. Ask him about the lab the way the exam would ask: "In the Shmoigle Hunt, is the change in white Shmoigles natural selection or genetic drift, and how would I tell?" Paste a row of your own data and ask what it shows.
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A blanket, a hippo, three colors of Shmoigle, and a utensil. Fifteen seconds a hunt. By the end of four generations you will have made a population evolve with your own hands, and you will have the numbers to prove it. Every rule in this game is one sentence from the Unit 3 strategy page turned into something you can touch.
Most of the traps in Unit 3 are sentences that give an organism a goal: the moths turned dark, the bacteria learned to resist, each finch grew a deeper beak. Those sentences feel right because we are used to stories with characters who want things. The Shmoigle Hunt is a story with no characters. Nothing on the blanket wants anything. Nothing on the blanket changes. And the population evolves anyway, in four generations, on a timer.
Once you have watched that happen, the Lamarckian sentence stops sounding right. That is the point.
Works with a mouse, a trackpad, or a finger. Press and hold on the blanket to pick up your utensil, drag over a Shmoigle to catch it, then carry it across the dashed line to the hippo before the clock runs out.
Work in groups of two to four. Each group is one utensil population: everyone in your group hunts with the same utensil for the whole lab. Your teacher will assign utensils so the class has spoon groups, fork groups, and knife groups.
You should be able to reproduce every number the game shows you by hand. Here are the rules it follows between generations.
Check yourself: if your 2 hunters catch 11 Shmoigles in generation 2 and your group has 3 people, how many hunters are there in generation 3? (11 ÷ 3 = 3, but only 2 were hunting, so 2 survive; 11 ÷ 6 = 1 born; 2 + 1 = 3, which fits your group of 3.) If 14 of 30 white Shmoigles were left after the hunt, how many white are there next generation? (28.)
The numbers in the Unit 3 column point to the 15 concepts on the strategy page. When you can explain a game rule in the language of the concept, you can answer the exam question about it.
| What the game does | What it is modeling | Unit 3 |
|---|---|---|
| Three colors on the blanket from the start, before any hunting | Variation exists first. The population had black, white, and red before any utensil touched it. Selection did not create the colors; it could only act on the ones already there. | 46 |
| Survivors double every generation; the blanket holds 240 | Overproduction and carrying capacity. Left alone, the population would grow without limit. Resources (blanket space) cap it. That gap between how many are born and how many can live is what makes selection inevitable: Darwin's second condition. | 4 |
| Some colors are easier to see on a white blanket than others | Differential survival. Red and black Shmoigles on a white blanket get caught more. Camouflaged Shmoigles survive more. Not because they are better in any general sense; because of this blanket, with this predator. | 46 |
| Offspring are always the same color as the parent | Heritability. The trait that affected survival is passed on. Without this rule, the next generation would reset to 15/15/15 and nothing could evolve. This is the condition Lamarck's blacksmith fails: the muscles were not heritable. | 34 |
| The fraction of white Shmoigles rises across four generations | Microevolution. Evolution is a change in the frequency of a heritable trait in a population over generations. Your log table is a direct measurement of it. Note what did not happen: no Shmoigle changed color. The population changed; individuals did not. | 912 |
| Switching the blanket from white to red flips which color survives | The environment decides what is adaptive. White was the best color on the white blanket and the worst on the red one. "Fit" is never a property of the trait by itself. The rock pocket mice on the lava flow are this rule with fur. | 67 |
| Hunters survive at 3 caught and reproduce at 6 caught | Fitness is reproductive success. The utensil populations are evolving too. A spoon group that catches 5 per hunter survives but does not grow; a fork group that catches 12 per hunter grows. Fitness is counted in new hunters, not in how hard anyone tried. | 5 |
| Spoon, fork, and knife groups get different results on the same blanket | Predator traits are under selection as well. Compare the class data by utensil. If knives consistently out reproduce spoons, that is directional selection on the predator population, and the prey population changes differently under each predator. | 7 |
| With only 15 of a color, one lucky or unlucky hunt swings the frequency a lot | Genetic drift in small populations. If a hunter happens to catch 6 red and 0 black, red's share drops hard whether or not red was easier to see. Small numbers make chance loud. Compare generation 1 (45 total) with generation 4 (up to 240) and notice which one jumps around. | 11 |
| A color can hit zero and never come back | Loss of variation, and local extinction. Once a color is gone, doubling cannot restore it and there is no mutation and no migration to bring it back. This is why Hardy Weinberg requires a large population: so chance cannot delete an allele. | 111215 |
| Survivors from generation 2 on scoot away from the utensil | A second trait under selection, and a model's shortcut. Wariness rising in survivors looks like a behavior being selected for. But in the game every survivor gets warier automatically, which is closer to Lamarck than Darwin. Real wariness would have to vary first, be heritable, and be selected. Say so in your analysis. | 36 |
The exam loves to ask what a model leaves out. This one leaves out plenty, and naming the gaps is worth more than pretending they are not there.
Answer from the class data sheet, not from memory of your own run. Use the strategy page's five moves: find the verb, decide what kind of answer it wants, and make the population the subject of your sentences.
Every rule you just played is a sentence on the Unit 3 strategy page, and every trap on that page is a sentence this lab was built to make sound wrong.
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