Natural selection simulation

Shmoigle Hunt

Scoop Shmoigles off the blanket and feed them to the hippo before the clock runs out. Then do the mathing.

Get ready

Your hunter

Blanket

Starting Shmoigles

Rules of the mathing (editable)

Survivors double after every generation. If doubling would exceed the carrying capacity, every color is scaled down to fit (the blanket only holds so many). Shmoigles wander a little in generation 1; from generation 2 on, survivors are warier and scoot away from the utensil, one level stronger each generation until the max.

Each hunter in your group gets one timed hunt per generation. More hunters means more turns on the same blanket.